Connect with us

Hi, what are you looking for?

How-To Guides

Hyperlane Borders in Stellaris: How to Create Sectors

stellaris how to create sectors

In the 2.3 version update of Stellaris how to create sectors updated dramatically. The purpose of sectors remained the same, but where players set them up moved. We explain where this important mechanic lives now in the complex set of menus and UI that makes up much of Stellaris.

Sectors are regions of your empire governed by a central system. The influence of a capital planet extends four hyperlanes away, at which point the boundary of the sector ends. When you start a game, your homeworld acts as the capital of your first sector. As you expand the borders of your Empire, though, you will absolutely need to designate more sectors. This will help govern your growing dominion.

One of the most practical advantages of having sectors is the ability to give them a sector focus. By setting a focus, a sector will start to develop automatically. You won’t need to manage every aspect of its growth. As your Empire expands, the ability for sectors to self-manage will be a valuable asset. After all, the last thing you need while fighting an interstellar war is to worry about a settlement of your empire on the outer edge of your borders.

Stellaris: How to Create Sectors

this is how you create sectors in Stellaris

As mentioned, the version 2.3 update of Stellaris fundamentally reworked this mechanic. Starting with this update, sector management moved to the planet window of each stellar body capable of becoming a capital.

To make a new sector, navigate your galaxy view to a planet that you’d like to give the capital status to. Ideally, it’s a planet far enough away from another sector to maximize its boundaries. It should still remain within reach of your Empire’s borders.

Once you’ve settled on a suitable capital, open that planet’s menu. There, you’ll see the Create Sector button. By pressing this button, you designate a planet as a sector capital. Then the game automatically draws the sector boundaries based on the hyperlanes; up to four away.

A few things to keep in mind about your new sector. Any planets already in a sector will not join the new one being created. If it’s important to you that a planet join a particular sector, you’ll have to disband the one it belongs to first. Also, you can change the capital by using this button once a sector has been created.

Finally, in addition to the local resource stockpile that each sector has, it can also add and draw from a shared stockpile of resources. This is a highly valuable feature that works in conjunction with a sector’s focus. The shared stockpile can be accessed by all sectors in your control, and really helps to ensure that enough resources are available to fulfill a sector’s focus.

Sectors Studied: What Next?

You’ve got sectors nailed, but there’s so much more to master in Stellaris.

With the confusion of how to create sectors solved, make sure to check out some of our other guides on Stellaris!

Written By

In a previous life, Eric was a video game developer. He helped create many games over the course of more than a decade. These days you can find him huddled in front of his laptop, consuming far more caffeine than is healthy, writing whatever it is someone needs him to write. And he couldn't be happier!

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

You May Also Like

How-To Guides

As with most Paradox Interactive grand strategy games, the ability to declare war is bound to decrees known as Casus Belli. These justifications for...

Best Of Lists

With the release of the Krieg and the Fantastic Fustercluck DLC for Borderlands 3, we thought it would be a great opportunity to take...

Best Of Lists

Since its launch in 2013, Europa Universalis IV has seen a plethora of DLC releases for it that has greatly expanded the core game....

Reviews

We’ve all got those games we feel a bit nostalgic about. For me, the list includes classics like Banjo Kazooie, Pokémon Snap, and Goldeneye...